Help — Void King
Idle Galaxia help: Void King. Guides for combat, harvesting, equipment, quests, market and clans.
Void King
The **Void King** is the server-wide **Galaxy Boss**. When an event is active, the whole server can fight its HP pool and repair its hull at the same time. Events run on a timer with multiple waves — defeating the boss or sealing the hull does not end the event; both tracks revitalize and keep going until time runs out. ## How to join 1. Open **Battle** → **Galaxy Boss** to fight, or **Harvesting** → **Hull repair** to repair. 2. During the prep window, **Mark ready** to enrol when the fight opens. 3. While the event is active, press **Fight the Void King** or start hull repair. 4. Actions still run on the normal action timer (see **Actions & Fatigue**). Personal action haste does not speed Void King ticks. VIP+ can optionally auto-enrol while away — see **Premium & VIP**. ## Two tracks | Track | Where | What you do | What you help | |-------|-------|-------------|----------------| | **Battle** | Galaxy Boss Battle | Strike the living Void King with your normal combat gear | Boss kills (mood waves) | | **Hull repair** | Hull repair | Repair with combined harvest skills, tools, and yield boosts | Hull seals (new breaches) | You can only run one track at a time. Clan bosses and normal battle/harvest pause while you are on the Void King. ### Mood waves and hull breaches - Battle kills step the boss mood from **Calm** toward **Enraged** and raise combat difficulty. - Each hull seal opens a tougher breach. - Each battle kill buffs hull repair; each hull seal buffs battle damage (stacking opposite-track bonus). - Killing blows and sealed hulls bank **server reward bonus** time, paid out when the event ends. ## Rewards per action Void King actions do **not** grant gold, battle XP, harvest skill XP, or credits. Every successful action awards **Boss Marks**, then rolls market-tradeable loot (never credits). Fatigued actions pay half. Boss Marks scale up with battle kills (every N kills rolled per event, typically 5–25). Hull seals do not raise Marks per action. Tr
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